Files
taskwarrior-2.x/src/API.cpp
Paul Beckingham 17d1e59e29 Hooks
- Eliminated the concept of list hooks.
- Eliminated unnecessary API functions.
2011-04-13 23:20:55 -04:00

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////////////////////////////////////////////////////////////////////////////////
// Taskwarrior Lua API
//
// Copyright 2006 - 2011, Paul Beckingham, Federico Hernandez.
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the
//
// Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor,
// Boston, MA
// 02110-1301
// USA
//
// -------------
//
// Copyright © 19942008 Lua.org, PUC-Rio.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
////////////////////////////////////////////////////////////////////////////////
#include <algorithm>
#include <iostream>
#include <Context.h>
#include <API.h>
extern Context context;
Task* the_task = NULL;
#ifdef HAVE_LIBLUA
////////////////////////////////////////////////////////////////////////////////
// Returns a string representing the taskwarrior version number, such as
// '1.9.0'.
static int api_task_version (lua_State* L)
{
lua_pushstring (L, PACKAGE_VERSION);
return 1;
}
////////////////////////////////////////////////////////////////////////////////
// Returns a string representing the Lua version number, such as '5.1.4'.
// Lua 5.2.0 has a 'lua_version' call, but 5.1.4 is the target.
static int api_task_lua_version (lua_State* L)
{
// Convert "Lua 5.1.4" -> "5.1.4"
std::string ver = LUA_RELEASE;
lua_pushstring (L, ver.substr (4, std::string::npos).c_str ());
return 1;
}
////////////////////////////////////////////////////////////////////////////////
// Returns the type of OS that task is running on.
static int api_task_os (lua_State* L)
{
#if defined (DARWIN)
lua_pushstring (L, "darwin");
#elif defined (SOLARIS)
lua_pushstring (L, "solaris");
#elif defined (CYGWIN)
lua_pushstring (L, "cygwin");
#elif defined (OPENBSD)
lua_pushstring (L, "openbsd");
#elif defined (HAIKU)
lua_pushstring (L, "haiku");
#elif defined (FREEBSD)
lua_pushstring (L, "freebsd");
#elif defined (LINUX)
lua_pushstring (L, "linux");
#else
lua_pushstring (L, "unknown");
#endif
return 1;
}
////////////////////////////////////////////////////////////////////////////////
static int api_task_feature (lua_State* L)
{
std::string name = luaL_checkstring (L, 1);
bool value = false;
if (name == "readline")
{
#ifdef HAVE_READLINE
value = true;
#endif
}
else if (name == "lua")
value = true;
lua_pushboolean (L, value ? 1 : 0);
return 1;
}
////////////////////////////////////////////////////////////////////////////////
static int api_task_header_message (lua_State* L)
{
std::string message = luaL_checkstring (L, 1);
context.header (message);
return 0;
}
////////////////////////////////////////////////////////////////////////////////
static int api_task_footnote_message (lua_State* L)
{
std::string message = luaL_checkstring (L, 1);
context.footnote (message);
return 0;
}
////////////////////////////////////////////////////////////////////////////////
static int api_task_debug_message (lua_State* L)
{
std::string message = luaL_checkstring (L, 1);
context.debug (message);
return 0;
}
////////////////////////////////////////////////////////////////////////////////
// Causes the shell or interactive mode task to exit. Ordinarily this does not
// occur.
static int api_task_exit (lua_State* L)
{
// TODO Is this the correct exception? How does the shell handle this?
std::cout << "Exiting." << std::endl;
exit (0);
return 0;
}
////////////////////////////////////////////////////////////////////////////////
API::API ()
: L (NULL)
{
}
////////////////////////////////////////////////////////////////////////////////
API::~API ()
{
if (L)
{
lua_close (L);
L = NULL;
}
}
////////////////////////////////////////////////////////////////////////////////
void API::initialize ()
{
// Initialize Lua.
L = lua_open ();
luaL_openlibs (L); // TODO Error handling
// Register all the API functions in Lua global space.
lua_pushcfunction (L, api_task_version); lua_setglobal (L, "task_version");
lua_pushcfunction (L, api_task_lua_version); lua_setglobal (L, "task_lua_version");
lua_pushcfunction (L, api_task_os); lua_setglobal (L, "task_os");
lua_pushcfunction (L, api_task_feature); lua_setglobal (L, "task_feature");
lua_pushcfunction (L, api_task_header_message); lua_setglobal (L, "task_header_message");
lua_pushcfunction (L, api_task_footnote_message); lua_setglobal (L, "task_footnote_message");
lua_pushcfunction (L, api_task_debug_message); lua_setglobal (L, "task_debug_message");
lua_pushcfunction (L, api_task_exit); lua_setglobal (L, "task_exit");
}
////////////////////////////////////////////////////////////////////////////////
bool API::callProgramHook (
const std::string& file,
const std::string& function)
{
loadFile (file);
// Get function.
lua_getglobal (L, function.c_str ());
if (!lua_isfunction (L, -1))
{
lua_pop (L, 1);
throw std::string ("The Lua function '") + function + "' was not found.";
}
// Make call.
if (lua_pcall (L, 0, 2, 0) != 0)
throw std::string ("Error calling '") + function + "' - " + lua_tostring (L, -1) + ".";
// Call successful - get return values.
if (!lua_isnumber (L, -2))
throw std::string ("Error: '") + function + "' did not return a success indicator.";
if (!lua_isstring (L, -1) && !lua_isnil (L, -1))
throw std::string ("Error: '") + function + "' did not return a message or nil.";
int rc = lua_tointeger (L, -2);
const char* message = lua_tostring (L, -1);
if (rc == 0)
{
if (message)
context.footnote (std::string ("Warning: ") + message);
}
else
{
if (message)
throw std::string (message);
}
lua_pop (L, 1);
return rc == 0 ? true : false;
}
////////////////////////////////////////////////////////////////////////////////
bool API::callTaskHook (
const std::string& file,
const std::string& function,
Task& task)
{
loadFile (file);
// Save the task for reference via the API.
current = task;
// Get function.
lua_getglobal (L, function.c_str ());
if (!lua_isfunction (L, -1))
{
lua_pop (L, 1);
throw std::string ("The Lua function '") + function + "' was not found.";
}
// Prepare args.
lua_pushnumber (L, current.id);
// Expose the task.
the_task = &current;
// Make call.
if (lua_pcall (L, 1, 2, 0) != 0)
throw std::string ("Error calling '") + function + "' - " + lua_tostring (L, -1) + ".";
// Hide the task.
the_task = NULL;
// Call successful - get return values.
if (!lua_isnumber (L, -2))
throw std::string ("Error: '") + function + "' did not return a success indicator.";
if (!lua_isstring (L, -1) && !lua_isnil (L, -1))
throw std::string ("Error: '") + function + "' did not return a message or nil.";
int rc = lua_tointeger (L, -2);
const char* message = lua_tostring (L, -1);
if (rc == 0)
{
if (message)
context.footnote (std::string ("Warning: ") + message);
}
else
{
if (message)
throw std::string (message);
}
lua_pop (L, 1);
return rc == 0 ? true : false;
}
////////////////////////////////////////////////////////////////////////////////
bool API::callFieldHook (
const std::string& file,
const std::string& function,
const std::string& name,
std::string& value)
{
loadFile (file);
// Get function.
lua_getglobal (L, function.c_str ());
if (!lua_isfunction (L, -1))
{
lua_pop (L, 1);
throw std::string ("The Lua function '") + function + "' was not found.";
}
// Prepare args.
lua_pushstring (L, name.c_str ());
lua_pushstring (L, value.c_str ());
// Make call.
if (lua_pcall (L, 2, 3, 0) != 0)
throw std::string ("Error calling '") + function + "' - " + lua_tostring (L, -1) + ".";
// Call successful - get return values.
if (!lua_isstring (L, -3))
throw std::string ("Error: '") + function + "' did not return a modified value.";
if (!lua_isnumber (L, -2))
throw std::string ("Error: '") + function + "' did not return a success indicator.";
if (!lua_isstring (L, -1) && !lua_isnil (L, -1))
throw std::string ("Error: '") + function + "' did not return a message or nil.";
const char* new_value = lua_tostring (L, -3);
int rc = lua_tointeger (L, -2);
const char* message = lua_tostring (L, -1);
if (rc == 0)
{
// Overwrite with the modified value.
value = new_value;
if (message)
context.footnote (std::string ("Warning: ") + message);
}
else
{
if (message)
throw std::string (message);
}
lua_pop (L, 1);
return rc == 0 ? true : false;
}
////////////////////////////////////////////////////////////////////////////////
void API::loadFile (const std::string& file)
{
// If the file is not loaded.
if (std::find (loaded.begin (), loaded.end (), file) == loaded.end ())
{
// Load the file, if possible.
if (luaL_loadfile (L, file.c_str ()) || lua_pcall (L, 0, 0, 0))
throw std::string ("Error: ") + std::string (lua_tostring (L, -1));
// Mark this as loaded, so as to not bother again.
loaded.push_back (file);
}
}
////////////////////////////////////////////////////////////////////////////////
#endif