- Support 'allow.empty.filter', defaulting to 'yes', but if 'no' disallows the combination of a write command and an empty filter. Ordinarily this is just a warning that requires confirmation (thanks to Lee Lieske).
281 lines
8.7 KiB
C++
281 lines
8.7 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Copyright 2006 - 2014, Paul Beckingham, Federico Hernandez.
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included
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// in all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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//
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// http://www.opensource.org/licenses/mit-license.php
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <cmake.h>
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#include <Context.h>
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#include <Eval.h>
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#include <Variant.h>
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#include <Dates.h>
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#include <Filter.h>
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#include <i18n.h>
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#include <text.h>
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#include <util.h>
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extern Context context;
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////////////////////////////////////////////////////////////////////////////////
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// Const iterator that can be derefenced into a Task by domSource.
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static Task dummy;
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Task& contextTask = dummy;
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////////////////////////////////////////////////////////////////////////////////
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bool domSource (const std::string& identifier, Variant& value)
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{
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if (context.dom.get (identifier, contextTask, value))
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{
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value.source (identifier);
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return true;
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////////////////
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Filter::Filter ()
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: _startCount (0)
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, _endCount (0)
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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Filter::~Filter ()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// Take an input set of tasks and filter into a subset.
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void Filter::subset (const std::vector <Task>& input, std::vector <Task>& output)
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{
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context.timer_filter.start ();
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_startCount = (int) input.size ();
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if (context.config.getBoolean ("debug"))
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{
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Tree* t = context.parser.tree ();
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if (t)
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context.debug (t->dump ());
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}
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std::string filterExpr = context.parser.getFilterExpression ();
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if (filterExpr.length ())
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{
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Eval eval;
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eval.ambiguity (false);
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eval.addSource (namedDates);
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eval.addSource (domSource);
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// Debug output from Eval during compilation is useful. During evaluation
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// it is mostly noise.
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eval.debug (context.config.getBoolean ("debug"));
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eval.compileExpression (filterExpr);
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eval.debug (false);
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std::vector <Task>::const_iterator task;
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for (task = input.begin (); task != input.end (); ++task)
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{
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// Set up context for any DOM references.
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contextTask = *task;
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Variant var;
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eval.evaluateCompiledExpression (var);
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if (var.get_bool ())
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output.push_back (*task);
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}
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}
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else
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output = input;
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_endCount = (int) output.size ();
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context.debug (format ("Filtered {1} tasks --> {2} tasks [list subset]", _startCount, _endCount));
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context.timer_filter.stop ();
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}
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////////////////////////////////////////////////////////////////////////////////
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// Take the set of all tasks and filter into a subset.
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void Filter::subset (std::vector <Task>& output)
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{
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context.timer_filter.start ();
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if (context.config.getBoolean ("debug"))
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{
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Tree* t = context.parser.tree ();
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if (t)
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context.debug (t->dump ());
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}
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bool shortcut = false;
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std::string filterExpr = context.parser.getFilterExpression ();
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if (filterExpr.length ())
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{
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context.timer_filter.stop ();
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const std::vector <Task>& pending = context.tdb2.pending.get_tasks ();
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context.timer_filter.start ();
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_startCount = (int) pending.size ();
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Eval eval;
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eval.ambiguity (false);
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eval.addSource (namedDates);
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eval.addSource (domSource);
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// Debug output from Eval during compilation is useful. During evaluation
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// it is mostly noise.
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eval.debug (context.config.getBoolean ("debug"));
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eval.compileExpression (filterExpr);
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eval.debug (false);
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output.clear ();
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std::vector <Task>::const_iterator task;
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for (task = pending.begin (); task != pending.end (); ++task)
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{
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// Set up context for any DOM references.
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contextTask = *task;
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Variant var;
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eval.evaluateCompiledExpression (var);
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if (var.get_bool ())
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output.push_back (*task);
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}
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shortcut = pendingOnly ();
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if (! shortcut)
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{
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context.timer_filter.stop ();
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const std::vector <Task>& completed = context.tdb2.completed.get_tasks (); // TODO Optional
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context.timer_filter.start ();
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_startCount += (int) completed.size ();
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for (task = completed.begin (); task != completed.end (); ++task)
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{
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// Set up context for any DOM references.
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contextTask = *task;
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Variant var;
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eval.evaluateCompiledExpression (var);
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if (var.get_bool ())
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output.push_back (*task);
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}
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}
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}
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else
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{
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safety ();
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context.timer_filter.stop ();
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const std::vector <Task>& pending = context.tdb2.pending.get_tasks ();
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const std::vector <Task>& completed = context.tdb2.completed.get_tasks ();
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context.timer_filter.start ();
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std::vector <Task>::const_iterator task;
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for (task = pending.begin (); task != pending.end (); ++task)
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output.push_back (*task);
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for (task = completed.begin (); task != completed.end (); ++task)
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output.push_back (*task);
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}
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_endCount = (int) output.size ();
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context.debug (format ("Filtered {1} tasks --> {2} tasks [{3}]", _startCount, _endCount, (shortcut ? "pending only" : "all tasks")));
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context.timer_filter.stop ();
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}
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////////////////////////////////////////////////////////////////////////////////
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// If the filter contains the restriction "status:pending", as the first filter
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// term, then completed.data does not need to be loaded.
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bool Filter::pendingOnly ()
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{
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Tree* tree = context.parser.tree ();
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// To skip loading completed.data, there should be:
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// - 'status:pending'
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// - no 'or' operators
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// - no 'xor' operators
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int countStatus = 0;
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int countPending = 0;
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int countId = 0;
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int countOr = 0;
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int countXor = 0;
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std::vector <Tree*>::iterator i;
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for (i = tree->_branches.begin (); i != tree->_branches.end (); ++i)
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{
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if ((*i)->hasTag ("FILTER"))
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{
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if ((*i)->hasTag ("ID")) ++countId;
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if ((*i)->hasTag ("OP") && (*i)->attribute ("raw") == "or") ++countOr;
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if ((*i)->hasTag ("OP") && (*i)->attribute ("raw") == "xor") ++countXor;
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if ((*i)->hasTag ("ATTRIBUTE") && (*i)->attribute ("name") == "status") ++countStatus;
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if ((*i)->hasTag ("ATTRIBUTE") && (*i)->attribute ("raw") == "pending") ++countPending;
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}
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}
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// Use of 'or' or 'xor' means the potential for alternation.
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if (countOr || countXor)
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return false;
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// If the filter does not contain id or status terms, read both files.
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if (countId == 0 && countStatus == 0)
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return false;
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// Only one 'status == pending' is allowed.
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if (countStatus == 1 && countPending != 1)
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return false;
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// Disaster avoidance mechanism. If a WRITECMD has no filter, then it can cause
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// all tasks to be modified. This is usually not intended.
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void Filter::safety ()
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{
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Tree* tree = context.parser.tree ();
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std::vector <Tree*>::iterator i;
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for (i = tree->_branches.begin (); i != tree->_branches.end (); ++i)
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{
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if ((*i)->hasTag ("WRITECMD"))
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{
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if (context.parser.getFilterExpression () == "")
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{
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if (! context.config.getBoolean ("allow.empty.filter"))
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throw std::string (STRING_TASK_SAFETY_ALLOW);
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// If user is willing to be asked, this can be avoided.
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if (context.config.getBoolean ("confirmation") &&
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confirm (STRING_TASK_SAFETY_VALVE))
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return;
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// Sounds the alarm.
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throw std::string (STRING_TASK_SAFETY_FAIL);
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}
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// Nothing to see here. Move along.
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return;
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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