- All objects now use the same convention for naming members. The consistency is a good thing.
74 lines
2.1 KiB
C++
74 lines
2.1 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// taskwarrior - a command line task list manager.
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//
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// Copyright 2006 - 2011, Paul Beckingham, Federico Hernandez.
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// All rights reserved.
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//
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// This program is free software; you can redistribute it and/or modify it under
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// the terms of the GNU General Public License as published by the Free Software
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// Foundation; either version 2 of the License, or (at your option) any later
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// version.
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//
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// This program is distributed in the hope that it will be useful, but WITHOUT
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// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
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// details.
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//
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// You should have received a copy of the GNU General Public License along with
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// this program; if not, write to the
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//
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// Free Software Foundation, Inc.,
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// 51 Franklin Street, Fifth Floor,
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// Boston, MA
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// 02110-1301
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// USA
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//
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////////////////////////////////////////////////////////////////////////////////
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#include <Location.h>
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////////////////////////////////////////////////////////////////////////////////
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Location::Location ()
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: _path ("")
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, _pending (NULL)
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, _completed (NULL)
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, _undo (NULL)
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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Location::Location (const std::string& p)
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: _path (p)
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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Location::Location (const Location& other)
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{
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_path = other._path;
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_pending = other._pending;
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_completed = other._completed;
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_undo = other._undo;
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}
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////////////////////////////////////////////////////////////////////////////////
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Location& Location::operator= (const Location& other)
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{
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if (this != &other)
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{
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_path = other._path;
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_pending = other._pending;
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_completed = other._completed;
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_undo = other._undo;
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}
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////////
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Location::~Location ()
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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