Files
taskwarrior-2.x/src/TDB2.h
Dustin J. Mitchell c8cfcec48b Make TDB2.backlog non-public
The stats command gets this information from an API that will also work
for TaskChampion.  The sync command still accesses the field directly,
as the command must be completely rewritten for TaskChampion.
2022-06-21 12:05:50 -04:00

171 lines
5.0 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Copyright 2006 - 2021, Tomas Babej, Paul Beckingham, Federico Hernandez.
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included
// in all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
// OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
// THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
// SOFTWARE.
//
// https://www.opensource.org/licenses/mit-license.php
//
////////////////////////////////////////////////////////////////////////////////
#ifndef INCLUDED_TDB2
#define INCLUDED_TDB2
#include <map>
#include <unordered_set>
#include <unordered_map>
#include <vector>
#include <string>
#include <stdio.h>
#include <FS.h>
#include <Task.h>
// TF2 Class represents a single file in the task database.
class TF2
{
public:
TF2 ();
~TF2 ();
void target (const std::string&);
const std::vector <Task>& get_tasks ();
const std::vector <std::string>& get_lines ();
bool get (int, Task&);
bool get (const std::string&, Task&);
bool has (const std::string&);
void add_task (Task&);
bool modify_task (const Task&);
bool purge_task (const Task&);
void add_line (const std::string&);
void clear_tasks ();
void clear_lines ();
void commit ();
Task load_task (const std::string&);
void load_gc (Task&);
void load_tasks (bool from_gc = false);
void load_lines ();
// ID <--> UUID mapping.
std::string uuid (int);
int id (const std::string&);
void has_ids ();
void auto_dep_scan ();
void clear ();
const std::string dump ();
void dependency_scan ();
bool _read_only;
bool _dirty;
bool _loaded_tasks;
bool _loaded_lines;
bool _has_ids;
bool _auto_dep_scan;
std::vector <Task> _tasks;
// _tasks_map was introduced mainly for speeding up "task import".
// Iterating over all _tasks for each imported task is slow, making use of
// appropriate data structures is fast.
std::unordered_map <std::string, Task> _tasks_map;
std::vector <Task> _added_tasks;
std::vector <Task> _modified_tasks;
std::unordered_set <std::string> _purged_tasks;
std::vector <std::string> _lines;
std::vector <std::string> _added_lines;
File _file;
private:
std::unordered_map <int, std::string> _I2U; // ID -> UUID map
std::unordered_map <std::string, int> _U2I; // UUID -> ID map
};
// TDB2 Class represents all the files in the task database.
class TDB2
{
public:
static bool debug_mode;
TDB2 ();
void set_location (const std::string&);
void add (Task&, bool add_to_backlog = true);
void modify (Task&, bool add_to_backlog = true);
void purge (Task&);
void commit ();
void get_changes (std::vector <Task>&);
void revert ();
void gc ();
int next_id ();
int latest_id ();
// Generalized task accessors.
const std::vector <Task> all_tasks ();
bool get (int, Task&);
bool get (const std::string&, Task&);
bool has (const std::string&);
const std::vector <Task> siblings (Task&);
const std::vector <Task> children (Task&);
// ID <--> UUID mapping.
std::string uuid (int);
int id (const std::string&);
// Read-only mode.
bool read_only ();
int num_local_changes ();
size_t data_size ();
void clear ();
void dump ();
private:
void gather_changes ();
void update (Task&, const bool, const bool addition = false);
bool verifyUniqueUUID (const std::string&);
void show_diff (const std::string&, const std::string&, const std::string&);
void revert_undo (std::vector <std::string>&, std::string&, std::string&, std::string&, std::string&);
void revert_pending (std::vector <std::string>&, const std::string&, const std::string&);
void revert_completed (std::vector <std::string>&, std::vector <std::string>&, const std::string&, const std::string&);
void revert_backlog (std::vector <std::string>&, const std::string&, const std::string&, const std::string&);
public:
TF2 pending;
TF2 completed;
TF2 undo;
protected:
friend class CmdSync; // CmdSync accesses the backlog directly
TF2 backlog;
private:
std::string _location;
int _id;
std::vector <Task> _changes;
};
#endif
////////////////////////////////////////////////////////////////////////////////