Files
taskwarrior-2.x/src/columns/Column.cpp
Paul Beckingham 1164ea5cf1 Expression support
- Added Context::getColumns to return a vector of column names.
  This is to help a shift toward using the Column objects to assist
  in the parsing/validation of data entry/modifications.
- Added Column::modifiable to delegate an attributes readable/writeable
  state.  This means the columns will be in charge of their own
  mutability, which will simplify and generalize Command::modify_task.
2011-07-23 12:08:13 -04:00

249 lines
7.8 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// taskwarrior - a command line task list manager.
//
// Copyright 2006 - 2011, Paul Beckingham, Federico Hernandez.
// All rights reserved.
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU General Public License as published by the Free Software
// Foundation; either version 2 of the License, or (at your option) any later
// version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
// details.
//
// You should have received a copy of the GNU General Public License along with
// this program; if not, write to the
//
// Free Software Foundation, Inc.,
// 51 Franklin Street, Fifth Floor,
// Boston, MA
// 02110-1301
// USA
//
////////////////////////////////////////////////////////////////////////////////
#define L10N // Localization complete.
#include <Context.h>
#include <Column.h>
#include <ColDepends.h>
#include <ColDescription.h>
#include <ColDue.h>
#include <ColEnd.h>
#include <ColEntry.h>
#include <ColID.h>
#include <ColPriority.h>
#include <ColProject.h>
#include <ColRecur.h>
#include <ColStart.h>
#include <ColStatus.h>
#include <ColString.h>
#include <ColTags.h>
#include <ColUntil.h>
#include <ColUrgency.h>
#include <ColUUID.h>
#include <ColWait.h>
#include <text.h>
#include <i18n.h>
extern Context context;
////////////////////////////////////////////////////////////////////////////////
// Supports the complete column definition:
//
// <type>[.<format>]
//
Column* Column::factory (const std::string& name, const std::string& report)
{
// Decompose name into type and style.
std::string::size_type dot = name.find ('.');
std::string column_name;
std::string column_style;
if (dot != std::string::npos)
{
column_name = name.substr (0, dot);
column_style = name.substr (dot + 1);
}
else
{
column_name = name;
column_style = "default";
}
Column* c;
if (column_name == "depends") c = new ColumnDepends ();
else if (column_name == "description") c = new ColumnDescription ();
else if (column_name == "due") c = new ColumnDue ();
else if (column_name == "end") c = new ColumnEnd ();
else if (column_name == "entry") c = new ColumnEntry ();
else if (column_name == "id") c = new ColumnID ();
else if (column_name == "priority") c = new ColumnPriority ();
else if (column_name == "project") c = new ColumnProject ();
else if (column_name == "recur") c = new ColumnRecur ();
else if (column_name == "start") c = new ColumnStart ();
else if (column_name == "status") c = new ColumnStatus ();
else if (column_name == "tags") c = new ColumnTags ();
else if (column_name == "until") c = new ColumnUntil ();
else if (column_name == "urgency") c = new ColumnUrgency ();
else if (column_name == "uuid") c = new ColumnUUID ();
else if (column_name == "wait") c = new ColumnWait ();
// Special non-task column.
else if (column_name == "string") c = new ColumnString ();
else
throw format (STRING_COLUMN_BAD_NAME, column_name);
c->setReport (report);
c->setStyle (column_style);
return c;
}
////////////////////////////////////////////////////////////////////////////////
// Bulk column instantiation.
void Column::factory (std::map <std::string, Column*>& all)
{
Column* c;
c = new ColumnDepends (); all[c->_name] = c;
c = new ColumnDescription (); all[c->_name] = c;
c = new ColumnDue (); all[c->_name] = c;
c = new ColumnEnd (); all[c->_name] = c;
c = new ColumnEntry (); all[c->_name] = c;
c = new ColumnID (); all[c->_name] = c;
c = new ColumnPriority (); all[c->_name] = c;
c = new ColumnProject (); all[c->_name] = c;
c = new ColumnRecur (); all[c->_name] = c;
c = new ColumnStart (); all[c->_name] = c;
c = new ColumnStatus (); all[c->_name] = c;
c = new ColumnTags (); all[c->_name] = c;
c = new ColumnUntil (); all[c->_name] = c;
c = new ColumnUrgency (); all[c->_name] = c;
c = new ColumnUUID (); all[c->_name] = c;
c = new ColumnWait (); all[c->_name] = c;
}
////////////////////////////////////////////////////////////////////////////////
Column::Column ()
: _name ("")
, _type ("string")
, _style ("default")
, _label ("")
, _report ("")
, _modifiable (true)
{
}
////////////////////////////////////////////////////////////////////////////////
Column::Column (const Column& other)
{
_name = other._name;
_type = other._type;
_style = other._style;
_label = other._label;
_label = other._report;
_modifiable = other._modifiable;
}
////////////////////////////////////////////////////////////////////////////////
Column& Column::operator= (const Column& other)
{
if (this != &other)
{
_name = other._name;
_type = other._type;
_style = other._style;
_label = other._label;
_report = other._report;
_modifiable = other._modifiable;
}
return *this;
}
////////////////////////////////////////////////////////////////////////////////
bool Column::operator== (const Column& other) const
{
return _name == other._name &&
_type == other._type &&
_style == other._style &&
_label == other._label &&
_report == other._report &&
_modifiable == other._modifiable;
}
////////////////////////////////////////////////////////////////////////////////
Column::~Column ()
{
}
////////////////////////////////////////////////////////////////////////////////
void Column::renderHeader (
std::vector <std::string>& lines,
int width,
Color& color)
{
if (context.verbose ("label") &&
nontrivial (_label))
{
// Create a basic label.
std::string header;
header.reserve (width);
header = _label;
// Create a fungible copy.
Color c = color;
// Now underline the header, or add a dashed line.
if (context.color () &&
context.config.getBoolean ("fontunderline"))
{
c.blend (Color (Color::nocolor, Color::nocolor, true, false, false));
lines.push_back (c.colorize (leftJustify (header, width)));
}
else
{
lines.push_back (c.colorize (leftJustify (header, width)));
lines.push_back (c.colorize (std::string (width, '-')));
}
}
}
////////////////////////////////////////////////////////////////////////////////
bool Column::validate (std::string& input)
{
return input.length () ? true : false;
}
////////////////////////////////////////////////////////////////////////////////
// No L10N.
void Column::measure (const std::string&, int&, int&)
{
throw std::string ("Virtual method Column::measure not overriden.");
}
////////////////////////////////////////////////////////////////////////////////
// No L10N.
void Column::measure (Task&, int&, int&)
{
throw std::string ("Virtual method Column::measure not overriden.");
}
////////////////////////////////////////////////////////////////////////////////
// No L10N.
void Column::render (std::vector <std::string>&, const std::string&, int, Color&)
{
throw std::string ("Virtual method Column::render not overriden.");
}
////////////////////////////////////////////////////////////////////////////////
// No L10N.
void Column::render (std::vector <std::string>&, Task&, int, Color&)
{
throw std::string ("Virtual method Column::render not overriden.");
}
////////////////////////////////////////////////////////////////////////////////