#include #include #include "unity.h" #include "taskchampion.h" // creating a task succeeds and the resulting task looks good static void test_task_creation(void) { TCReplica *rep = tc_replica_new_in_memory(); TEST_ASSERT_NULL(tc_replica_error(rep)); TCTask *task = tc_replica_new_task( rep, TC_STATUS_PENDING, tc_string_borrow("my task")); TEST_ASSERT_NOT_NULL(task); TEST_ASSERT_EQUAL(TC_STATUS_PENDING, tc_task_get_status(task)); TCString *desc = tc_task_get_description(task); TEST_ASSERT_NOT_NULL(desc); TEST_ASSERT_EQUAL_STRING("my task", tc_string_content(desc)); tc_string_free(desc); tc_task_free(task); tc_replica_free(rep); } int task_tests(void) { UNITY_BEGIN(); // each test case above should be named here, in order. RUN_TEST(test_task_creation); return UNITY_END(); }