Code Cleanup

- All objects now use the same convention for naming members.  The
  consistency is a good thing.
This commit is contained in:
Paul Beckingham
2011-08-25 21:54:28 -04:00
parent fb6dc5058f
commit dab06f8672
53 changed files with 1347 additions and 1349 deletions

View File

@@ -80,18 +80,18 @@ private:
bool uuidAlreadyUsed (const std::string&, const std::vector <Task>&);
private:
std::vector <Location> mLocations;
bool mLock;
bool mAllOpenAndLocked;
int mId;
std::vector <Location> _locations;
bool _lock;
bool _all_opened_and_locked;
int _id;
std::vector <Task> mPending; // Contents of pending.data
std::vector <Task> mCompleted; // Contents of pending.data
std::vector <Task> mNew; // Uncommitted new tasks
std::vector <Task> mModified; // Uncommitted modified tasks
std::vector <Task> _pending; // Contents of pending.data
std::vector <Task> _completed; // Contents of pending.data
std::vector <Task> _new; // Uncommitted new tasks
std::vector <Task> _modified; // Uncommitted modified tasks
std::map <int, std::string> mI2U; // ID -> UUID map
std::map <std::string, int> mU2I; // UUID -> ID map
std::map <int, std::string> _I2U; // ID -> UUID map
std::map <std::string, int> _U2I; // UUID -> ID map
};
#endif