Color - Inverse
- Added support for the 'inverse' color attribute. Documentation still needs to be updated. Thanks to David Patrick.
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@@ -77,7 +77,8 @@ Color::Color (unsigned int c)
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if (!(c & _COLOR_HASBG)) value &= ~_COLOR_BG;
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value = c & (_COLOR_256 | _COLOR_HASBG | _COLOR_HASFG |_COLOR_UNDERLINE |
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_COLOR_BOLD | _COLOR_BRIGHT | _COLOR_BG | _COLOR_FG);
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_COLOR_INVERSE | _COLOR_BOLD | _COLOR_BRIGHT | _COLOR_BG |
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_COLOR_FG);
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -122,6 +123,7 @@ Color::Color (const std::string& spec)
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if (word == "bold") fg_value |= _COLOR_BOLD;
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else if (word == "bright") bg_value |= _COLOR_BRIGHT;
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else if (word == "underline") fg_value |= _COLOR_UNDERLINE;
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else if (word == "inverse") fg_value |= _COLOR_INVERSE;
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else if (word == "on") bg = true;
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// X where X is one of black, red, blue ...
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@@ -299,6 +301,9 @@ Color::operator std::string () const
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if (value & _COLOR_UNDERLINE)
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description += std::string (description.length () ? " " : "") + "underline";
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if (value & _COLOR_INVERSE)
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description += std::string (description.length () ? " " : "") + "inverse";
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if (value & _COLOR_HASFG)
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description += std::string (description.length () ? " " : "") + fg ();
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@@ -328,6 +333,7 @@ void Color::blend (const Color& other)
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{
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Color c (other);
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value |= (c.value & _COLOR_UNDERLINE); // Always inherit underline.
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value |= (c.value & _COLOR_INVERSE); // Always inherit inverse.
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// 16 <-- 16.
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if (!(value & _COLOR_256) &&
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@@ -433,6 +439,12 @@ std::string Color::colorize (const std::string& input)
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needTerminator = true;
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}
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if (value & _COLOR_INVERSE)
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{
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result << "\033[7m";
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needTerminator = true;
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}
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if (value & _COLOR_HASFG)
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{
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result << "\033[38;5;" << (value & _COLOR_FG) << "m";
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@@ -469,6 +481,12 @@ std::string Color::colorize (const std::string& input)
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result << "4";
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}
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if (value & _COLOR_INVERSE)
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{
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if (count++) result << ";";
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result << "7";
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}
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if (value & _COLOR_HASFG)
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{
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if (count++) result << ";";
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