Priority: Converted 'priority' attribute to a UDA
- 'priority.long' and 'priority.short' formats now map to 'priority', and
generate a warning.
- Man page updated.
- Converted priority urgency coefficients to UDA equivalents.
- Converted priority color rules to UDA color rules.
- Removed 'default.priority' support.
- Removed special sort handling for 'priority' field in Variant, added special
UDA sort handling.
- Removed ColPriority.{h,cpp} source files.
- Removed asorted newly-unused variables.
- The 'show' command now highlights unused priority settings.
- Removed unused localized priority-relateѕ strings.
- Added legacy mapping for columns and sort columns for 'priority.long' and
'priority.short' columns in report definitions.
- Removed priority color rules implementation.
- Removed obsolete tests for #860, #990, custom.priority_long.t.
- Updated various tests that set priority default, colors.
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@@ -37,7 +37,6 @@
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#include <ColMask.h>
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#include <ColModified.h>
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#include <ColParent.h>
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#include <ColPriority.h>
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#include <ColProject.h>
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#include <ColRecur.h>
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#include <ColScheduled.h>
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@@ -88,7 +87,6 @@ Column* Column::factory (const std::string& name, const std::string& report)
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else if (column_name == "mask") c = new ColumnMask ();
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else if (column_name == "modified") c = new ColumnModified ();
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else if (column_name == "parent") c = new ColumnParent ();
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else if (column_name == "priority") c = new ColumnPriority ();
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else if (column_name == "project") c = new ColumnProject ();
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else if (column_name == "recur") c = new ColumnRecur ();
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else if (column_name == "scheduled") c = new ColumnScheduled ();
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@@ -131,7 +129,6 @@ void Column::factory (std::map <std::string, Column*>& all)
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c = new ColumnMask (); all[c->_name] = c;
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c = new ColumnModified (); all[c->_name] = c;
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c = new ColumnParent (); all[c->_name] = c;
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c = new ColumnPriority (); all[c->_name] = c;
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c = new ColumnProject (); all[c->_name] = c;
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c = new ColumnRecur (); all[c->_name] = c;
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c = new ColumnScheduled (); all[c->_name] = c;
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