Hooks
- Removed the ability for hooks to add tasks, or modify tasks that are outside the context of the current event. This makes hooks a local mechanism that operates only on local changes. Modifications/additions coming in via sync command are not processed by hooks.
This commit is contained in:
117
src/TDB2.cpp
117
src/TDB2.cpp
@@ -567,12 +567,12 @@ void TDB2::add (Task& task, bool add_to_backlog /* = true */)
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if (!verifyUniqueUUID (uuid))
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throw format (STRING_TDB2_UUID_NOT_UNIQUE, uuid);
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// Create a vector tasks, as hooks can cause them to multiply.
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std::vector <Task> changes;
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changes.push_back (task);
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context.hooks.onAdd (changes);
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// Only locally-added tasks trigger hooks. This means that tasks introduced
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// via 'sync' do not trigger hooks.
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if (add_to_backlog)
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context.hooks.onAdd (task);
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update (uuid, task, add_to_backlog, changes);
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update (uuid, task, add_to_backlog);
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}
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////////////////////////////////////////////////////////////////////////////////
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@@ -584,77 +584,64 @@ void TDB2::modify (Task& task, bool add_to_backlog /* = true */)
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std::string uuid = task.get ("uuid");
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// Get the unmodified task as reference, so the hook can compare.
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Task original;
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get (uuid, original);
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if (add_to_backlog)
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{
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Task original;
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get (uuid, original);
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context.hooks.onModify (original, task);
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}
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// Create a vector tasks, as hooks can cause them to multiply.
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std::vector <Task> changes;
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changes.push_back (task);
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context.hooks.onModify (original, changes);
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update (uuid, task, add_to_backlog, changes);
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update (uuid, task, add_to_backlog);
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}
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////////////////////////////////////////////////////////////////////////////////
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void TDB2::update (
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const std::string& uuid,
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Task& task,
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const bool add_to_backlog,
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std::vector <Task>& changes)
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const bool add_to_backlog)
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{
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std::vector <Task>::iterator i;
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for (i = changes.begin (); i != changes.end (); ++i)
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// Validate to add metadata.
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task.validate (false);
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// If the task already exists, it is a modification, else addition.
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Task original;
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if (get (task.get ("uuid"), original))
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{
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// Validate to add metadata.
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i->validate (false);
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// Update the task, wherever it is.
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if (!pending.modify_task (task))
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completed.modify_task (task);
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// If the task already exists, it is a modification, else addition.
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Task original;
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if (get (i->get ("uuid"), original))
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{
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// Update the task, wherever it is.
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if (!pending.modify_task (*i))
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completed.modify_task (*i);
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// time <time>
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// old <task>
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// new <task>
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// ---
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undo.add_line ("time " + Date ().toEpochString () + "\n");
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undo.add_line ("old " + original.composeF4 () + "\n");
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undo.add_line ("new " + i->composeF4 () + "\n");
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undo.add_line ("---\n");
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}
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else
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{
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// Re-validate to add default values.
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i->validate ();
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// Add new task to either pending or completed.
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std::string status = i->get ("status");
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if (status == "completed" ||
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status == "deleted")
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completed.add_task (*i);
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else
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pending.add_task (*i);
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// Add undo data lines:
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// time <time>
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// new <task>
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// ---
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undo.add_line ("time " + Date ().toEpochString () + "\n");
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undo.add_line ("new " + i->composeF4 () + "\n");
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undo.add_line ("---\n");
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}
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// Add task to backlog.
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if (add_to_backlog)
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backlog.add_line (i->composeJSON () + "\n");
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// The original task may be further referenced by the caller.
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if (i->get ("uuid") == uuid)
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task = *i;
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// time <time>
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// old <task>
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// new <task>
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// ---
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undo.add_line ("time " + Date ().toEpochString () + "\n");
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undo.add_line ("old " + original.composeF4 () + "\n");
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undo.add_line ("new " + task.composeF4 () + "\n");
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undo.add_line ("---\n");
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}
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else
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{
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// Add new task to either pending or completed.
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std::string status = task.get ("status");
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if (status == "completed" ||
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status == "deleted")
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completed.add_task (task);
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else
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pending.add_task (task);
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// Add undo data lines:
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// time <time>
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// new <task>
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// ---
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undo.add_line ("time " + Date ().toEpochString () + "\n");
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undo.add_line ("new " + task.composeF4 () + "\n");
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undo.add_line ("---\n");
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}
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// Add task to backlog.
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if (add_to_backlog)
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backlog.add_line (task.composeJSON () + "\n");
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}
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////////////////////////////////////////////////////////////////////////////////
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