Bug Fix - random broken
- Moved srandom/srand call back to where it was in 1.7.1.
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@@ -53,11 +53,13 @@ Context::Context ()
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, inShadow (false)
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{
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// Set up randomness.
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/*
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#ifdef HAVE_SRANDOM
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srandom (time (NULL));
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#else
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srand (time (NULL));
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#endif
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*/
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}
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////////////////////////////////////////////////////////////////////////////////
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